An in-game developer console (debug console) for Unity projects, allowing developers or players to execute commands or view incoming Unity messages (i.e. Debug.Log, errors, etc.)
The dev console window has a user-friendly look, inspired by Valve's Source engine console and Discord's user-interface. It includes text suggestion, autocomplete & key bindings that enable quick access to commands.
View & download on GitHub: https://github.com/DavidF-Dev/Unity-DeveloperConsole
An easy solution for complex tweening animations. Designed to be simple and intuitive to use, whilst also flexible and configurable.
Includes various easing functions and extension methods for various types.
View & download on GitHub: https://github.com/DavidF-Dev/Unity-TweenAnimation
A seamless asset for playing audio clips, sound effects and music without needing to worry about managing Audio Sources. I've designed it to be simply plug-and-play with no setup required.
Includes various ways to play sounds and a series of helpful audio-related methods.
View & download on GitHub: https://github.com/DavidF-Dev/Unity-Audio
A simple tool that bakes the lights for multiple scenes, and automatically compresses the assets. The tool is highly configurable and works with version control, such as Perforce.
I created this to assist with Me, Myself & Die - to reduce the workload on the team members.
View & download on GitHub: https://github.com/DavidF-Dev/Unity-Batch-Light-Baker